Rare [U1]
Summon Horror
2/4.
If Amorphous Horror deals combat damage to a creature, put a
-0/-1 counter on that creature and a +1/+0 counter on Amorphous
Horror at the end of combat.
: Remove a
+1/+0 counter from Amorphous Horror to put a +0/+1 counter on
Amorphous Horror. Use this ability only during your upkeep.
: Remove a
+0/+1 counter from Amorphous Horror to put a +1/+0 counter on
Amorphous Horror. Use this ability only during your upkeep.
"Now, I support the Necromancer to the fullest extent,
but the concept of being fed to one of his blobbies to increase
their strength does not really please me."
--Rhad Gnarhaz, Ogre Warrior
Rare [U1]
Enchant Creature
Play only on a creature you control.
Enchanted creature has power 0 and toughness 1. If Demonic Gift
leaves play, bury enchanted creature.
, pay 2 life,
tap enchanted creature: Destroy target non-black, non-artifact
creature.
For those willing to pay the price, the Lords of the Dark grant powerful gifts.
Rare [U1]
Summon Wraith
2/1. Flying.
Damage dealt to Ethereal Wraith by creatures is reduced to 0.
"My forces are unstoppable!"
--Neantir Canodin, the Necromancer
Rare [U1]
Enchantment
Pay 2 life: Regenerate target creature.
His compacts with netherworldly powers, although costly, greatly protected Canodin's creatures.
Rare [U1]
Summon Land Devourer
3/6.
Land Devourer attacks each turn if possible.
Bury Land Devourer if there are no lands in play.
If Land Devourer attacks and is not blocked, bury target land and
Land Devourer deals no damage
Ever so slowly the abysmal Land Devourer destroys a plane unfortunate enough to attract one. Only after nothing remains, the Devourer dies from its infernal hunger.
Rare [U1]
Enchantment
During your upkeep, pay
or bury Memory Wrack.
Whenever target opponent draws a card, he or she takes the top
card from his library and puts it into his or her graveyard.
Rare [U1]
Summon Zombie
4/4. Flying.
"Not all of it smells. The wings are quite
well-preserved. I'm quite skilled at animation now, you
know."
--Narak Stonefist, apprentice wizard
Uncommon [U2]
Summon Shadow
1/2.
Put a -1/-0 counter on any creature that receives combat
damage from Crypt Shadow.
,
: Put a -1/-0
counter on target creature that has previously received damage
from Crypt Shadow. Use this ability only during your upkeep.
The Crypt Shadow is feared by almost all intelligent beings, for once it has injured you, it can drain your strength even from afar.
Uncommon [U2]
Summon Skeleton
4/3.
:
Regenerate.
"Even when my Ogre warriors fall in combat, they still
continue to serve me."
--Neantir Canodin, the Necromancer
Uncommon [U2]
Summon Insects
0/2. Flying.
,
: Insect Swarm
deals 1 damage to each creature target player controls.
"My apprentice Narak has a natural affinity for
insects of all kind."
--Neantir Canodin, the Necromancer
Uncommon [U2]
Enchant Creature
Redirect to yourself all damage dealt to enchanted creature.
"Though he was foolish to fall into your rock trap, my
dwarven student Narak is far too valuable to lose."
--Neantir Canodin, the Necromancer
Uncommon [U2]
Summon Termites
0/1.
,
: Destroy target
forest.
"That will show those stinking treefolk"
--Narak Stonefist, apprentice wizard
Common [C3]
Sorcery
Destroy target creature.
"A black sphere of darkness shot out from the
necromancer's finger, engulfing the great Khan."
--The Chronicles of Kargalyia, Book V
Common [C3]
Summon Cockroach
2/1.
"Can I keep it, Lord Canodin?"
--Narak Stonefist, Apprentice Wizard
Common [C3]
Enchant Creature
Enchanted creature can block creatures with swampwalk, as if
they did not have this ability.
Draw a card at the beginning of the turn after Guardian of the
Swamps comes into play.
Common [C3]
Summon Maggot Man
2/1.
Cannot be blocked except by artifact creatures or walls.
"Take one peasant, and some maggots. Mix well."
--Narak Stonefist, Apprentice Wizard
Common [C3]
Sorcery
Sacrifice a non-artifact creature: Gain an amount of life equal to that creature's power.
"I'm afraid, your usefulness has come to an end,
Narak. But your spirit will continue to serve me, if that is any
consolation."
--Neantir Canodin, the Necromancer
Common [C3]
Instant
Target creature gets -3/-0 until end of turn.
"You should have seen that unicorn jump!"
--Narak Stonefist, Apprentice Wizard
Common [C3]
Summon Spider
1/2.
If Tarantula deals combat damage to a non-artifact creature, put a -0/-1 counter on that creature at the end of combat. If Tarantula deals damage to a player, that player gets a poison counter. If that player ever has ten or more poison counters, he or she loses the game.
"Narak! Stop playing with those things and get back to
work!"
--Neantir Canodin, the Necromancer