Rare [U1]
Summon Blades of Fire
3/2.
:
Blades of Fire deals 1 damage to target creature it blocks or is
being blocked by. You cannot spend more than
in this way
during one turn.
There are those who say that the Mountain Mage's knifes were not just magical, but also living.
Rare [U1]
Summon Chimera
6/4.
Chimera has three heads with power 2 each. You can attack
separately with each head or band two or three heads together.
Each head or band of heads must be blocked separately. All damage
dealt to Chimera's heads is added together and then applied to
Chimera's toughness. If a spell of effect changes Chimera's
power, you may distribute this change among its heads in any way
you choose. Chimera cannot block more than one creature.
: Until
end of turn, any one head gets the ability "
: +1/+0 until
end of turn." Use this ability only when Chimera is declared
as attacking or blocking, and only once during one turn.
Rare [U1]
Instant
Destroy X target attacking creatures.
"I told them that the crevice looked dangerous, but
did they listen?"
--Rhad Gnarhaz, Ogre Warrior
Rare [U1]
Sorcery
Firestorm deals 1 damage to all creatures and players for each
you pay
in addition to the casting cost.
"I do not care for Canodin or the Kargalyish. Any who
enter my domain will be smitten."
--The Mountain Mage
Rare [U1]
Summon Lord
5/4.
All giants and ogres get +1/+1 and gain first strike.
When the Magewar erupted, most of the giants and ogres took Canodin's side. Few survived to regret this decision.
Rare [U1]
Summon Troll
2/2.
Sylvan Troll gets +1/+2 if you control any forests.
:
Regenerate.
"When you cut something in half, and it keeps coming
at you, running away suddenly becomes a very viable
strategy."
--Rhad Gnarhaz, Ogre Warrior
Rare [U1]
Enchant Creature
Flip a coin during your upkeep, target opponent calls head or tails while coin is in the air. If the flip ends up in your favor, put a +1/+0 counter on enchanted creature. Otherwise, put a -1/-0 counter on that creature. Flip a coin during each opponent's upkeep, you call head or tails while coin is in the air. If the flip ends up in your favor, put a +0/+1 counter on enchanted creature. Otherwise put a -0/-1 counter on that creature.
Uncommon [U2]
Sorcery
Choose target untapped creature target opponent controls. That opponent chooses target untapped creature you control. The creature you control deals damage equal to its power to the creature the opponent controls. The creature the opponent controls deals damage equal to its power to the creature you control.
"So, Canodin, you wish to wage war? Then let us choose
champions."
--The Mountain Mage
Uncommon [U2]
Summon Wyrd
2/3.
Cannot be blocked by walls.
"Penetrate the earth's caverns. Find Canodin, and
bring me his head."
--The Mountain Mage
Uncommon [U2]
Summon Wyrd
3/2.
,
: Destroy target
blue creature.
"Now that's hot!"
--Rhad Gnarhaz, Ogre Warrior
Uncommon [U2]
Sorcery
Rockslide deals X damage divided any way you choose among any number of target creatures without flying.
Many of Canodin's undead fell prey to the strange avalanches in the Avrolian mountains.
Uncommon [U2]
Summon Wurm
4/3. Mountainwalk.
"When we campaigned against the Mountain Mage,
stragglers would quickly and mysteriously disappear."
--Rhad Gnarhaz, Ogre Warrior
Common [C3]
Summon Troll
1/1. Protection from Red.
:
Regenerate.
It was a fire troll betrayer that finally hunted down and slew the Mountain Mage.
Common [C3]
Sorcery
Flames of the AEther deals 1 damage each to X target creatures.
"Some of the lava-filled caverns of the Mountain Mage
were so hot that the air itself would burn."
--Rhad Gnarhaz, Ogre Warrior
Common [C3]
Enchant Creature
Target creature can block creatures with mountainwalk, as if
they did not have this ability.
Draw a card at the beginning of the upkeep of the turn after
Guardian of the Mountains comes into play.
"We did not slip past the Mountain Mage's defenses
unnoticed."
--Rhad Gnarhaz, Ogre Warrior
Common [C3]
Summon Monster
6/3.
"Even the Earth itself does my bidding, becoming
molten and rushing to attack my foes. So, who truly
controls Gaea, Brightglade?"
--The Mountain Mage
Common [C3]
Summon Orc
2/2.
Cannot attack if defending player controls an untapped creature of power greater than 2. Cannot be assigned to block any creature of power greater than 2.
"The orcs may be our reluctant allies, but do not
expect too much from them."
--Arou Mlezzar, Kargalyish Khan
Common [C3]
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Instant
Target creature gains rampage: 2 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Some creatures can develop sudden and unexpected powers when outnumbered by the enemy.
Common [C3]
![]()
Instant
Bury target non-artifact creature. X is equal to that creature's casting cost.
"Several ogres exploded in flames on our campaign
against the Mountain Mage. I figured it must have been something
they ate."
--Rhad Gnarhaz, Ogre Warrior