Rare [U1]
Sorcery
Each player gains 1 life for each white permanent he or she controls. Each player loses 1 life for each black permanent he or she controls.
"And may the gods themselves smile down upon our holy
crusade."
--Arou Mlezzar, Kargalyish Khan
Rare [U1]
Instant
X target white creatures gain first strike until end of turn.
"There is no time now to flee Canodins Minions.
But the least we can do is be ready for them."
--Arou Mlezzar, Kargalyish Khan
Rare [U1]
Summon Lord
0/2.
All unicorns get +1/+1 and gain protection from black.
Rare [U1]
Sorcery
Flip a coin for each permanent in play. If the coin comes up heads, remove the permanent from the game.
Rare [U1]
Summon Behemoth
2/6. Banding.
Kargalyish Behemoth does not untap during your untap phase.
: Untap
Kargalyish Behemoth. Use this ability only during your upkeep.
Mounted on their gargantuan steeds the nomadic warriors of Kargalyia were almost unreachable and thus nearly invincible.
Rare [U1]
Summon Nomad
3/2. Banding.
All Nomads get +1/+1 and gain rampage: 1.
In certain times there would arise from among the heroes of Kargalyia one who could unite the nomads and lead them into their greatest battles. With his inspiration the nomads were so fearsome that even greater hordes stood no chance against them.
Rare [U1]
Sorcery
Remove from the game all permanents and all cards in all players' graveyards and hands. Then, each player draws a new hand of seven cards. Remove Tabula Rasa from the game.
"Now that the odds are equal, we shall surely
win."
--Arou Mlezzar, Kargalyish Khan
Uncommon [U2]
Summon Nomad
3/2. Banding.
Uncommon [U2]
Summon Cleric
1/1.
:
Prevent 1 damage to target nomad.
They say Canodin the Black was a virtuous shaman before he started studying the lore of the Necromancers.
Uncommon [U2]
Summon Griffin
4/3. Flying.
Uncommon [U2]
Interrupt
Target spell cannot be countered. Spellforce is a white spell.
Uncommon [U2]
Summon Wall
1/4.
: +1/+0
until end of turn.
Common [C3]
Enchant Creature
:
Prevent 1 damage to target creature Blessed Protection enchants.
"It was as if the gods had drawn a ring around Arou
Mlezzar, and he could not be hurt by any foe."
--The Chronicles of Kargalyia, Book III
Common [C3]
Enchant Creature
Target creature can block creatures with plainswalk, as if
they did not have this ability.
Draw a card at the beginning of the upkeep of the turn after
Guardians of the Plains comes into play.
Common [C3]
Summon Peasant
0/1.
: Target
nomad gets +1/+0 until end of turn.
"Though they were unskilled fighters, the role of the
Kargalyish peasantry and farmers in the Magewar should not be
understated. Food is the backbone of any army."
--The Chronicles of Kargalia, Book II
Common [C3]
Summon Nomad
1/1. Plainswalk.
"An ogre can't smell one of our scouts even beneath
its very nose."
--Arou Mlezzir, Kargalyish Khan
Common [C3]
Summon Nomad
2/1. Banding.
"Fair Fight? What is a fair fight? When you battle the
necromancer's minions they will not stop to discuss this."
--Arou Mlezzar, Kargalyish Khan
Common [C3]
Enchant Creature
Put X peace counters on Pacify. Target creature cannot attack if there are any peace counters on Pacify. Remove one peace counter from Pacify during that creature's controller's upkeep phase. When the last peace counter is removed from Pacify, bury Pacify.
Common [C3]
Summon Unicorn
1/1. First Strike.